Searched refs:currentTurnPageRate (Results 1 – 2 of 2) sorted by relevance
2542 float currentTurnPageRate = currentPageStatus.first; in CheckMarkDirtyNodeForRenderIndicator() local2550 : CalculateGestureState(additionalOffset, currentTurnPageRate, preFirstIndex); in CheckMarkDirtyNodeForRenderIndicator()2551 turnPageRate_ = (currentTurnPageRate == FLT_MAX ? turnPageRate_ : currentTurnPageRate); in CheckMarkDirtyNodeForRenderIndicator()5602 float currentTurnPageRate = FLT_MAX; in CalcCurrentPageStatusOnRTL() local5613 currentTurnPageRate = 0.0f; in CalcCurrentPageStatusOnRTL()5618 currentTurnPageRate = in CalcCurrentPageStatusOnRTL()5624 return std::make_pair(currentTurnPageRate, firstIndex); in CalcCurrentPageStatusOnRTL()5629 float currentTurnPageRate = FLT_MAX; in CalcCurrentPageStatus() local5639 currentTurnPageRate = 0.0f; in CalcCurrentPageStatus()5644 currentTurnPageRate = in CalcCurrentPageStatus()[all …]
858 …void CalculateGestureStateOnRTL(float additionalOffset, float currentTurnPageRate, int32_t preFirs…859 …void CalculateGestureState(float additionalOffset, float currentTurnPageRate, int32_t preFirstInde…