Searched refs:customGraphicsState (Results 1 – 2 of 2) sorted by relevance
246 … const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) in GetGraphicsPsoHandleImpl() argument265 if ((!RenderHandleUtil::IsValid(graphicsState)) && customGraphicsState) { in GetGraphicsPsoHandleImpl()266 cGfxHash = shaderMgr_.HashGraphicsState(*customGraphicsState); in GetGraphicsPsoHandleImpl()300 customGraphicsState ? make_unique<GraphicsState>(*customGraphicsState) : nullptr; in GetGraphicsPsoHandleImpl()307 psoCreationData.customGraphicsState = move(customGraphicsStatePtr); in GetGraphicsPsoHandleImpl()421 const GraphicsState* customGraphicsState = psoDataRef.customGraphicsState.get(); in GetGraphicsPso() local422 const GraphicsState& graphicsState = (customGraphicsState) in GetGraphicsPso()423 ? *customGraphicsState in GetGraphicsPso()
134 BASE_NS::unique_ptr<GraphicsState> customGraphicsState; member