Searched refs:customPool (Results 1 – 4 of 4) sorted by relevance
399 …id PlatformGpuMemoryAllocator::CreatePoolForBuffers(const GpuMemoryAllocatorCustomPool& customPool) in CreatePoolForBuffers() argument401 PLUGIN_ASSERT(customPool.resourceType == MemoryAllocatorResourceType::GPU_BUFFER); in CreatePoolForBuffers()403 const auto& buf = customPool.gpuResourceDesc.buffer; in CreatePoolForBuffers()426 poolCreateInfo.flags = (customPool.linearAllocationAlgorithm) in CreatePoolForBuffers()430 poolCreateInfo.blockSize = customPool.blockSize; in CreatePoolForBuffers()445 customGpuBufferPoolNames_.push_back(customPool.name); in CreatePoolForBuffers()450 void PlatformGpuMemoryAllocator::CreatePoolForImages(const GpuMemoryAllocatorCustomPool& customPool) in CreatePoolForImages() argument452 PLUGIN_ASSERT(customPool.resourceType == MemoryAllocatorResourceType::GPU_IMAGE); in CreatePoolForImages()454 const auto& img = customPool.gpuResourceDesc.image; in CreatePoolForImages()478 poolCreateInfo.flags = (customPool.linearAllocationAlgorithm) in CreatePoolForImages()[all …]
97 void CreatePoolForBuffers(const GpuMemoryAllocatorCustomPool& customPool); in RENDER_BEGIN_NAMESPACE()98 void CreatePoolForImages(const GpuMemoryAllocatorCustomPool& customPool); in RENDER_BEGIN_NAMESPACE()
348 const VmaPool customPool = gpuMemAllocator->GetBufferPool(desc_); in AllocateMemory() local359 customPool, // pool in AllocateMemory()
312 const VmaPool customPool = gpuMemAllocator->GetImagePool(desc_); in CreateVkImage() local324 customPool, // pool in CreateVkImage()