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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp189 … const auto& dPlat = static_cast<const GpuImagePlatformDataGL&>(depth->GetPlatformData()); in IsDefaultAttachment() local
191 … if ((dPlat.image == 0) && (dPlat.renderBuffer == 0)) { // depth attachment is backbuffer depth. in IsDefaultAttachment()