Searched refs:dPlat (Results 1 – 1 of 1) sorted by relevance
189 … const auto& dPlat = static_cast<const GpuImagePlatformDataGL&>(depth->GetPlatformData()); in IsDefaultAttachment() local191 … if ((dPlat.image == 0) && (dPlat.renderBuffer == 0)) { // depth attachment is backbuffer depth. in IsDefaultAttachment()