Searched refs:decomp (Results 1 – 2 of 2) sorted by relevance
84 float dx = decomp.translate[0]; in BuildTranslationMatrix()85 float dy = decomp.translate[1]; in BuildTranslationMatrix()86 float dz = decomp.translate[2]; in BuildTranslationMatrix()100 double x = decomp.quaternion.GetX(); in BuildRotationMatrix()133 if (decomp.skew[2]) { in BuildSkewMatrix()134 temp.Set(1, 2, decomp.skew[2]); in BuildSkewMatrix()138 if (decomp.skew[1]) { in BuildSkewMatrix()140 temp.Set(0, 2, decomp.skew[1]); in BuildSkewMatrix()144 if (decomp.skew[0]) { in BuildSkewMatrix()146 temp.Set(0, 1, decomp.skew[0]); in BuildSkewMatrix()[all …]
232 static Matrix4 ComposeTransform(const DecomposedTransform& decomp);