Searched refs:defaultGfxState (Results 1 – 1 of 1) sorted by relevance
395 const RenderHandleReference defaultGfxState = shaderMgr_.CreateGraphicsState( in CreateGraphicsShader() local408 const uint32_t stateIndex = RenderHandleUtil::GetIndexPart(defaultGfxState.GetHandle()); in CreateGraphicsShader()