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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp82 RenderNodeDefaultMaterialRenderSlot::MaterialHandleStruct& defaultMat) in GetDefaultMaterialGpuResources() argument
86 defaultMat.resources[MaterialComponent::TextureIndex::NORMAL].handle = in GetDefaultMaterialGpuResources()
88 defaultMat.resources[MaterialComponent::TextureIndex::MATERIAL].handle = in GetDefaultMaterialGpuResources()
90 defaultMat.resources[MaterialComponent::TextureIndex::EMISSIVE].handle = in GetDefaultMaterialGpuResources()
92 defaultMat.resources[MaterialComponent::TextureIndex::AO].handle = in GetDefaultMaterialGpuResources()
95 defaultMat.resources[MaterialComponent::TextureIndex::CLEARCOAT].handle = in GetDefaultMaterialGpuResources()
102 defaultMat.resources[MaterialComponent::TextureIndex::SHEEN].handle = in GetDefaultMaterialGpuResources()
108 defaultMat.resources[MaterialComponent::TextureIndex::SPECULAR].handle = in GetDefaultMaterialGpuResources()
112 for (uint32_t idx = 0; idx < countof(defaultMat.resources); ++idx) { in GetDefaultMaterialGpuResources()
113 defaultMat.resources[idx].samplerHandle = samplerHandle; in GetDefaultMaterialGpuResources()
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