Searched refs:depthAttachment (Results 1 – 4 of 4) sorted by relevance
319 WebGLAttachment* depthAttachment = frameBuffer->GetAttachment(GL_DEPTH_ATTACHMENT); in GetFrameBufferAttachmentParameter() local321 if (depthAttachment == nullptr || stencilAttachment == nullptr || in GetFrameBufferAttachmentParameter()322 depthAttachment->id != stencilAttachment->id) { in GetFrameBufferAttachmentParameter()326 attachmentObject = depthAttachment; in GetFrameBufferAttachmentParameter()
314 VkAttachmentReference* depthAttachment = nullptr; in CreateRenderPassCombined() local316 depthAttachment = &attachmentReferences[referenceIndex]; in CreateRenderPassCombined()336 depthAttachment, // pDepthStencilAttachment in CreateRenderPassCombined()526 VkAttachmentReference2KHR* depthAttachment = nullptr; in CreateRenderPassCombined2() local528 depthAttachment = &attachmentReferences[referenceIndex]; in CreateRenderPassCombined2()577 depthAttachment, // pDepthStencilAttachment in CreateRenderPassCombined2()
145 void HandleDepthAttachment(const RenderPassDesc::AttachmentDesc& depthAttachment);
1288 void RenderBackendGLES::HandleDepthAttachment(const RenderPassDesc::AttachmentDesc& depthAttachment) in HandleDepthAttachment() argument1291 const auto& ref = depthAttachment; in HandleDepthAttachment()