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Searched refs:depthBiasConstantFactor (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h359 …const float depthBiasConstantFactor, const float depthBiasClamp, const float depthBiasSlopeFactor)…
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h402 float depthBiasConstantFactor { 0.0f };
574 …const float depthBiasConstantFactor, const float depthBiasClamp, const float depthBiasSlopeFactor)…
H A Drender_command_list.cpp1792 … const float depthBiasConstantFactor, const float depthBiasClamp, const float depthBiasSlopeFactor) in SetDynamicStateDepthBias() argument
1796 data->depthBiasConstantFactor = depthBiasConstantFactor; in SetDynamicStateDepthBias()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2803 crs.depthBiasConstantFactor = rs.depthBiasConstantFactor; in PrimeCache()
2805 glPolygonOffset(rs.depthBiasSlopeFactor, rs.depthBiasConstantFactor); in PrimeCache()
2974 if ((rs.depthBiasConstantFactor != crs.depthBiasConstantFactor) || in UpdateRasterizationState()
2976 crs.depthBiasConstantFactor = rs.depthBiasConstantFactor; in UpdateRasterizationState()
2978 glPolygonOffset(rs.depthBiasSlopeFactor, rs.depthBiasConstantFactor); in UpdateRasterizationState()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp177 …sonValue(jsonData, "depthBiasConstantFactor", context.error, context.data.depthBiasConstantFactor); in FromJson()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp233 rasterizationState.depthBiasConstantFactor, // depthBiasConstantFactor in GraphicsPipelineStateObjectVk()
H A Drender_backend_vk.cpp2491 renderCmd.depthBiasConstantFactor, // depthBiasConstantFactor in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1151 float depthBiasConstantFactor { 0.0f };