Searched refs:depthBiasSlopeFactor (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 359 …t float depthBiasConstantFactor, const float depthBiasClamp, const float depthBiasSlopeFactor) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 404 float depthBiasSlopeFactor { 0.0f }; 574 …at depthBiasConstantFactor, const float depthBiasClamp, const float depthBiasSlopeFactor) override;
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H A D | render_command_list.cpp | 1792 … const float depthBiasConstantFactor, const float depthBiasClamp, const float depthBiasSlopeFactor) in SetDynamicStateDepthBias() argument 1798 data->depthBiasSlopeFactor = depthBiasSlopeFactor; in SetDynamicStateDepthBias()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2804 crs.depthBiasSlopeFactor = rs.depthBiasSlopeFactor; in PrimeCache() 2805 glPolygonOffset(rs.depthBiasSlopeFactor, rs.depthBiasConstantFactor); in PrimeCache() 2975 (rs.depthBiasSlopeFactor != crs.depthBiasSlopeFactor)) { in UpdateRasterizationState() 2977 crs.depthBiasSlopeFactor = rs.depthBiasSlopeFactor; in UpdateRasterizationState() 2978 glPolygonOffset(rs.depthBiasSlopeFactor, rs.depthBiasConstantFactor); in UpdateRasterizationState()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader_util.cpp | 179 …feGetJsonValue(jsonData, "depthBiasSlopeFactor", context.error, context.data.depthBiasSlopeFactor); in FromJson()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 235 rasterizationState.depthBiasSlopeFactor, // depthBiasSlopeFactor in GraphicsPipelineStateObjectVk()
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H A D | render_backend_vk.cpp | 2493 renderCmd.depthBiasSlopeFactor); // depthBiasSlopeFactor in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1155 float depthBiasSlopeFactor { 0.0f };
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