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Searched refs:descriptorSetResources_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp208 descriptorSetResources_.resize(setIndices.size()); in ShaderPipelineBinder()
213 auto& descSetRes = descriptorSetResources_[vecIdx]; in ShaderPipelineBinder()
277 const auto& descRef = descriptorSetResources_[setIdx]; in EvaluateCustomPropertyBindings()
304 for (auto& descRef : descriptorSetResources_) { in ClearBindings()
324 for (const auto& ref : descriptorSetResources_) { in GetBindingValidity()
373 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffer()
404 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffers()
436 auto& setResources = descriptorSetResources_[setIdx]; in BindImage()
469 auto& setResources = descriptorSetResources_[setIdx]; in BindImages()
502 auto& setResources = descriptorSetResources_[setIdx]; in BindSampler()
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H A Dshader_pipeline_binder.h160 BASE_NS::vector<DescriptorSetResources> descriptorSetResources_; variable