Searched refs:descriptorSetResources_ (Results 1 – 2 of 2) sorted by relevance
208 descriptorSetResources_.resize(setIndices.size()); in ShaderPipelineBinder()213 auto& descSetRes = descriptorSetResources_[vecIdx]; in ShaderPipelineBinder()277 const auto& descRef = descriptorSetResources_[setIdx]; in EvaluateCustomPropertyBindings()304 for (auto& descRef : descriptorSetResources_) { in ClearBindings()324 for (const auto& ref : descriptorSetResources_) { in GetBindingValidity()373 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffer()404 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffers()436 auto& setResources = descriptorSetResources_[setIdx]; in BindImage()469 auto& setResources = descriptorSetResources_[setIdx]; in BindImages()502 auto& setResources = descriptorSetResources_[setIdx]; in BindSampler()[all …]
160 BASE_NS::vector<DescriptorSetResources> descriptorSetResources_; variable