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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dwgl_state.cpp308 auto deviceContext = reinterpret_cast<HDC>(surface); in DestroySurface() local
309 HWND window = WindowFromDC(deviceContext); in DestroySurface()
310 ReleaseDC(window, deviceContext); in DestroySurface()