Searched refs:deviceOrientation (Results 1 – 4 of 4) sorted by relevance
466 auto deviceOrientation = SystemProperties::GetDeviceOrientation(); in InitCurrentVirtualNode() local468 deviceOrientation_ != deviceOrientation) && in InitCurrentVirtualNode()565 auto deviceOrientation = SystemProperties::GetDeviceOrientation(); in InitCalendarVirtualNode() local566 if (deviceOrientation_ != deviceOrientation && !isFirstEnter_) { in InitCalendarVirtualNode()568 deviceOrientation_ = deviceOrientation; in InitCalendarVirtualNode()
566 DisplayOrientation deviceOrientation = CalcDeviceOrientation(targetDeviceRotation); in UpdateToInputManager() local568 property_.SetDeviceOrientation(deviceOrientation); in UpdateToInputManager()643 DisplayOrientation deviceOrientation = CalcDeviceOrientation(targetRotation); in UpdateRotationOrientation() local645 property_.SetDeviceOrientation(deviceOrientation); in UpdateRotationOrientation()646 WLOGFI("rotation:%{public}d, orientation:%{public}u", rotation, deviceOrientation); in UpdateRotationOrientation()
293 void UpdateDeviceOrientation(const DeviceOrientation& deviceOrientation);
1416 void DialogPattern::UpdateDeviceOrientation(const DeviceOrientation& deviceOrientation) in UpdateDeviceOrientation() argument1418 if (deviceOrientation_ != deviceOrientation) { in UpdateDeviceOrientation()1424 deviceOrientation_ = deviceOrientation; in UpdateDeviceOrientation()