Searched refs:devicePosition_ (Results 1 – 5 of 5) sorted by relevance
133 devicePosition_ = devicePosition; in SetDevicePosition()138 return devicePosition_; in GetDevicePosition()197 DevicePosition devicePosition_ = DevicePosition::CAMERA_FACING_BACK; variable
100 DevicePosition devicePosition_ = DevicePosition::CAMERA_FACING_BACK; variable
245 if (devicePosition_ == cameraComponent->GetDevicePosition()) { in SetNewComponent()396 devicePosition_ = cameraComponent->GetDevicePosition(); in UpdateCamera()440 camera_ = AceType::MakeRefPtr<Camera>(id, context_, std::move(errorCallback), devicePosition_); in CreateCamera()
39 textureId_(textureId), devicePosition_(devicePosition) {} in Camera()85 DevicePosition devicePosition_ = DevicePosition::CAMERA_FACING_FRONT; variable
235 …paramStream << DEVICE_POSITION << PARAM_EQUALS << static_cast<int32_t>(devicePosition_) << PARAM_A… in OpenCamera()