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Searched refs:directionalLightBeginIndex (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h342 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex; in CalculateLighting() local
345 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting()
434 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex; in CalculateLighting() local
437 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting()
578 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex; in CalculateLighting() local
581 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting()
702 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex; in CalculateLighting() local
705 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLighting()
H A D3d_dm_structures_common.h299 uint directionalLightBeginIndex; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h87 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex; in CalculateLightingInplace() local
90 const uint currLightIdx = directionalLightBeginIndex + lightIdx; in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag171 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex;
175 const uint currLightIdx = directionalLightBeginIndex + lightIdx;
H A Dcore3d_dm_fw.frag140 const uint directionalLightBeginIndex = uLightData.directionalLightBeginIndex;
144 const uint currLightIdx = directionalLightBeginIndex + lightIdx;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp140 lightStruct->directionalLightBeginIndex = 0; in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1041 lightStruct->directionalLightBeginIndex = 0; in UpdateLightBuffer()