Searched refs:directionalLightCount (Results 1 – 8 of 8) sorted by relevance
129 lightCounts.directionalLightCount++; in ExecuteFrame()141 lightStruct->directionalLightCount = lightCounts.directionalLightCount; in ExecuteFrame()142 lightStruct->pointLightBeginIndex = lightCounts.directionalLightCount; in ExecuteFrame()144 …lightStruct->spotLightBeginIndex = lightCounts.directionalLightCount + lightCounts.pointLightCount; in ExecuteFrame()
38 uint32_t directionalLightCount { 0u }; in CORE3D_BEGIN_NAMESPACE()
1029 lightCounts.directionalLightCount++; in UpdateLightBuffer()1042 lightStruct->directionalLightCount = lightCounts.directionalLightCount; in UpdateLightBuffer()1043 lightStruct->pointLightBeginIndex = lightCounts.directionalLightCount; in UpdateLightBuffer()1045 …lightStruct->spotLightBeginIndex = lightCounts.directionalLightCount + lightCounts.pointLightCount; in UpdateLightBuffer()
341 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local344 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()433 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local436 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()577 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local580 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()701 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local704 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()
300 uint directionalLightCount; member
86 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLightingInplace() local89 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLightingInplace()
170 const uint directionalLightCount = uLightData.directionalLightCount;174 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) {
139 const uint directionalLightCount = uLightData.directionalLightCount;143 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) {