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Searched refs:directionalLightCount (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp129 lightCounts.directionalLightCount++; in ExecuteFrame()
141 lightStruct->directionalLightCount = lightCounts.directionalLightCount; in ExecuteFrame()
142 lightStruct->pointLightBeginIndex = lightCounts.directionalLightCount; in ExecuteFrame()
144 …lightStruct->spotLightBeginIndex = lightCounts.directionalLightCount + lightCounts.pointLightCount; in ExecuteFrame()
H A Drender_light_helper.h38 uint32_t directionalLightCount { 0u }; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_camera_controller.cpp1029 lightCounts.directionalLightCount++; in UpdateLightBuffer()
1042 lightStruct->directionalLightCount = lightCounts.directionalLightCount; in UpdateLightBuffer()
1043 lightStruct->pointLightBeginIndex = lightCounts.directionalLightCount; in UpdateLightBuffer()
1045 …lightStruct->spotLightBeginIndex = lightCounts.directionalLightCount + lightCounts.pointLightCount; in UpdateLightBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h341 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local
344 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()
433 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local
436 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()
577 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local
580 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()
701 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLighting() local
704 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLighting()
H A D3d_dm_structures_common.h300 uint directionalLightCount; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h86 const uint directionalLightCount = uLightData.directionalLightCount; in CalculateLightingInplace() local
89 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) { in CalculateLightingInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fullscreen_deferred_shading.frag170 const uint directionalLightCount = uLightData.directionalLightCount;
174 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) {
H A Dcore3d_dm_fw.frag139 const uint directionalLightCount = uLightData.directionalLightCount;
143 for (uint lightIdx = 0; lightIdx < directionalLightCount; ++lightIdx) {