Searched refs:dispatchResources (Results 1 – 9 of 9) sorted by relevance
282 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()289 DispatchResources dispatchResources; in ExecuteSinglePostProcess() local301 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()302 if ((!RenderHandleUtil::IsValid(dispatchResources.buffer)) && in ExecuteSinglePostProcess()303 (!RenderHandleUtil::IsValid(dispatchResources.image))) { in ExecuteSinglePostProcess()359 if (RenderHandleUtil::IsValid(dispatchResources.buffer)) { in ExecuteSinglePostProcess()360 cmdList.DispatchIndirect(dispatchResources.buffer, 0); in ExecuteSinglePostProcess()361 } else if (RenderHandleUtil::IsValid(dispatchResources.image)) { in ExecuteSinglePostProcess()363 const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(dispatchResources.image); in ExecuteSinglePostProcess()513 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()[all …]
118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()234 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()245 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()247 …asChangeableDispatchHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
62 RenderNodeGraphInputs::InputResources dispatchResources; member
82 RenderNodeGraphInputs::InputResources dispatchResources; member
86 RenderNodeGraphInputs::InputResources dispatchResources; member
201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()477 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()500 …asChangeableDispatchHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
294 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()301 DispatchResources dispatchResources; in ExecuteSinglePostProcess() local313 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()314 if ((!RenderHandleUtil::IsValid(dispatchResources.buffer)) && in ExecuteSinglePostProcess()315 (!RenderHandleUtil::IsValid(dispatchResources.image))) { in ExecuteSinglePostProcess()368 if (RenderHandleUtil::IsValid(dispatchResources.buffer)) { in ExecuteSinglePostProcess()369 cmdList.DispatchIndirect(dispatchResources.buffer, 0); in ExecuteSinglePostProcess()370 } else if (RenderHandleUtil::IsValid(dispatchResources.image)) { in ExecuteSinglePostProcess()372 const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(dispatchResources.image); in ExecuteSinglePostProcess()602 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()[all …]
109 RENDER_NS::RenderNodeGraphInputs::InputResources dispatchResources; member
30 "dispatchResources": {