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Searched refs:dispatchResources_ (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp72 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
120 const DispatchResources dr = GetDispatchResources(dispatchResources_); in ExecuteFrame()
245 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp154 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
282 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()
301 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()
554 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
H A Drender_node_compute_generic.h73 RenderNodeHandles::InputResources dispatchResources_; variable
H A Drender_node_mip_chain_post_process.h117 RenderNodeHandles::InputResources dispatchResources_; variable
H A Drender_node_single_post_process.h119 RenderNodeHandles::InputResources dispatchResources_; variable
H A Drender_node_mip_chain_post_process.cpp104 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp198 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
294 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()
313 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()
646 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
H A Drender_node_camera_single_post_process.h160 RENDER_NS::RenderNodeHandles::InputResources dispatchResources_; variable