Searched refs:dispatchResources_ (Results 1 – 8 of 8) sorted by relevance
72 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()120 const DispatchResources dr = GetDispatchResources(dispatchResources_); in ExecuteFrame()245 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
154 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()282 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()301 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()554 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
73 RenderNodeHandles::InputResources dispatchResources_; variable
117 RenderNodeHandles::InputResources dispatchResources_; variable
119 RenderNodeHandles::InputResources dispatchResources_; variable
104 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
198 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()294 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()313 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()646 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
160 RENDER_NS::RenderNodeHandles::InputResources dispatchResources_; variable