Searched refs:distUv (Results 1 – 3 of 3) sorted by relevance
40 vec2 distUv = (uv - 0.5) * 2.0; in getChromaCoeff() local41 return dot(distUv, distUv) * chromaCoefficient; in getChromaCoeff()
71 const vec2 distUv = (uv - 0.5) * 2.0; in PostProcessColorFringeBlock() local72 const CORE_RELAXEDP float chroma = dot(distUv, distUv) * chromaFactor.y * chromaFactor.x; in PostProcessColorFringeBlock()
48 const vec2 distUv = (inUv - 0.5) * 2.0;49 const CORE_RELAXEDP float chroma = dot(distUv, distUv) * fringeFactor.y * fringeFactor.x;