Home
last modified time | relevance | path

Searched refs:distUv (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_common.h40 vec2 distUv = (uv - 0.5) * 2.0; in getChromaCoeff() local
41 return dot(distUv, distUv) * chromaCoefficient; in getChromaCoeff()
H A Drender_post_process_blocks.h71 const vec2 distUv = (uv - 0.5) * 2.0; in PostProcessColorFringeBlock() local
72 const CORE_RELAXEDP float chroma = dot(distUv, distUv) * chromaFactor.y * chromaFactor.x; in PostProcessColorFringeBlock()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Dfullscreen_post_process_tonemap.frag48 const vec2 distUv = (inUv - 0.5) * 2.0;
49 const CORE_RELAXEDP float chroma = dot(distUv, distUv) * fringeFactor.y * fringeFactor.x;