Searched refs:dplat (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1514 if ((dplat.image || dplat.renderBuffer) && (!renderingToDefaultFbo_)) { in InvalidateDepthStencil() 1518 … if ((dplat.format == GL_DEPTH_COMPONENT) || (dplat.format == GL_DEPTH_STENCIL)) { in InvalidateDepthStencil() 1523 if ((dplat.format == GL_STENCIL) || (dplat.format == GL_DEPTH_STENCIL)) { in InvalidateDepthStencil() 1554 if (dplat.image || dplat.renderBuffer) { in InvalidateColor() 2557 if (device_.BoundTexture(textureUnit, dplat.type) != dplat.image) { in BindResources() 2561 device_.BindTexture(textureUnit, dplat.type, dplat.image); in BindResources() 2566 …device_.BindImageTexture(textureUnit, dplat.image, level, false, 0, image.mode, dplat.internalForm… in BindResources() 2607 bindTexture(binding, dplat); in BindResources() 2612 if (dplat.mipLevel != obj.image.mipLevel) { in BindResources() 2615 setMipLevel(dplat.type, dplat.mipLevel); in BindResources() [all …]
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H A D | node_context_pool_manager_gles.cpp | 163 …const GpuImagePlatformDataGL& dplat = static_cast<const GpuImagePlatformDataGL&>(image->GetPlatfor… in HasStencil() local 164 return (dplat.format == GL_STENCIL_INDEX) || (dplat.format == GL_DEPTH_STENCIL); in HasStencil() 169 …const GpuImagePlatformDataGL& dplat = static_cast<const GpuImagePlatformDataGL&>(image->GetPlatfor… in HasDepth() local 170 return (dplat.format == GL_DEPTH_COMPONENT) || (dplat.format == GL_DEPTH_STENCIL); in HasDepth()
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