Searched refs:dstComponentCount (Results 1 – 1 of 1) sorted by relevance
255 size_t dstComponentCount = 0, float paddingValue = 0.0f, float scale = 0.f) in ConvertNormalizedDataToFloat() argument259 if (dstComponentCount == 0) { in ConvertNormalizedDataToFloat()261 dstComponentCount = result.componentCount; in ConvertNormalizedDataToFloat()264 CORE_ASSERT_MSG(dstComponentCount >= result.componentCount, in ConvertNormalizedDataToFloat()269 const size_t paddingCount = dstComponentCount - result.componentCount; in ConvertNormalizedDataToFloat()317 …aToFloat(GLTF2::GLTFLoadDataResult const& result, float* destination, size_t dstComponentCount = 0, in ConvertDataToFloat() argument322 if (dstComponentCount == 0) { in ConvertDataToFloat()324 dstComponentCount = result.componentCount; in ConvertDataToFloat()327 CORE_ASSERT_MSG(dstComponentCount >= result.componentCount, in ConvertDataToFloat()332 const size_t paddingCount = dstComponentCount - result.componentCount; in ConvertDataToFloat()