Searched refs:dynamicStateFlags_ (Results 1 – 2 of 2) sorted by relevance
1054 dynamicStateFlags_ = data.dynamicStateFlags; in BindGraphicsPipeline()1057 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_VIEWPORT)) { in BindGraphicsPipeline()1061 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_SCISSOR)) { in BindGraphicsPipeline()2834 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BOUNDS)) { in UpdateDepthState()2849 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_REFERENCE)) { in UpdateStencilState()2857 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) { in UpdateStencilState()2865 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { in UpdateStencilState()2939 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_BLEND_CONSTANTS)) { in UpdateBlendState()2973 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BIAS)) { in UpdateRasterizationState()3000 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_LINE_WIDTH)) { in UpdateRasterizationState()
273 DynamicStateFlags dynamicStateFlags_ = DynamicStateFlagBits::CORE_DYNAMIC_STATE_UNDEFINED; variable