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Searched refs:eglState_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1033 eglState_.SetContext(nullptr); in Activate()
1039 eglState_.SwapBuffers(swapchain); in SwapBuffers()
1049 return eglState_; in GetEglState()
1063 if (!eglState_.IsValid()) { in DeviceGLES()
1067 eglState_.GlInitialize(); in DeviceGLES()
1114 eglState_.RestoreContext(); in DeviceGLES()
1142 if (eglState_.IsValid()) { in ~DeviceGLES()
1151 eglState_.DestroyContext(); in ~DeviceGLES()
1239 eglState_.SetContext(nullptr); in DestroyDeviceSwapchain()
1252 eglState_.SaveContext(); in Activate()
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H A Ddevice_gles.h339 WGLHelpers::WGLState eglState_; variable
346 EGLHelpers::EGLState eglState_; variable