Searched refs:eglState_ (Results 1 – 2 of 2) sorted by relevance
1033 eglState_.SetContext(nullptr); in Activate()1039 eglState_.SwapBuffers(swapchain); in SwapBuffers()1049 return eglState_; in GetEglState()1063 if (!eglState_.IsValid()) { in DeviceGLES()1067 eglState_.GlInitialize(); in DeviceGLES()1114 eglState_.RestoreContext(); in DeviceGLES()1142 if (eglState_.IsValid()) { in ~DeviceGLES()1151 eglState_.DestroyContext(); in ~DeviceGLES()1239 eglState_.SetContext(nullptr); in DestroyDeviceSwapchain()1252 eglState_.SaveContext(); in Activate()[all …]
339 WGLHelpers::WGLState eglState_; variable346 EGLHelpers::EGLState eglState_; variable