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Searched refs:elementBuffer (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1888 auto& elementBuffer = state.elementBuffer; in UnBindBufferFromVertexArray() local
1903 if ((elementBuffer.bound) && (elementBuffer.buffer == buffer)) { in UnBindBufferFromVertexArray()
1907 elementBuffer.bound = false; in UnBindBufferFromVertexArray()
1908 elementBuffer.buffer = 0; in UnBindBufferFromVertexArray()
2031 auto& elementBuffer = vaoStates_[boundVao_ - 1].elementBuffer; in BindElementBuffer() local
2033 if (elementBuffer.bound) { in BindElementBuffer()
2034 bind = (buffer != elementBuffer.buffer); in BindElementBuffer()
2037 elementBuffer.bound = true; in BindElementBuffer()
2038 elementBuffer.buffer = buffer; in BindElementBuffer()
H A Ddevice_gles.h395 } elementBuffer; member