Searched refs:enableOpacity_ (Results 1 – 2 of 2) sorted by relevance
1074 enableOpacity_ = renderContext->GetOpacityValue(1.0); in InitDisableEvent()1077 if (enableOpacity_.has_value()) { in InitDisableEvent()1078 renderContext->UpdateOpacity(enableOpacity_.value()); in InitDisableEvent()1131 if (enableOpacity_.has_value()) { in DumpAdvanceInfo()1132 enableOpacity_.value() ? DumpLog::GetInstance().AddDesc("enableOpacity:true") in DumpAdvanceInfo()
305 std::optional<double> enableOpacity_; variable