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/ohos5.0/foundation/ai/intelligent_voice_framework/services/intell_voice_engine/server/sa/
H A Dintell_voice_engine_arbitration.cpp38 std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines) in ApplyArbitration() argument
40 if (JudgeRejection(type, engines)) { in ApplyArbitration()
45 HandlePreemption(type, engines); in ApplyArbitration()
46 HandleReplace(type, engines); in ApplyArbitration()
54 auto it = engines.find(type); in GetEngine()
55 if (it != engines.end() && it->second != nullptr) { in GetEngine()
74 if (GetEngine(it.first, engines) != nullptr) { in JudgeRejection()
93 auto engine = GetEngine(it.first, engines); in HandlePreemption()
104 std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines) in HandleReplace() argument
116 auto engineIter = engines.find(it.first); in HandleReplace()
[all …]
H A Dintell_voice_engine_arbitration.h42 std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines);
44 const std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines);
47 …tion(IntellVoiceEngineType type, const std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines);
49 const std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines);
50 …dleReplace(IntellVoiceEngineType type, std::map<IntellVoiceEngineType, sptr<EngineBase>> &engines);
/ohos5.0/foundation/arkui/ui_lite/
H A DBUILD.gn187 "frameworks/engines/gfx/gfx_engine_manager.cpp",
188 "frameworks/engines/gfx/hi3516/hi3516_engine.cpp",
189 "frameworks/engines/gfx/soft_engine.cpp",
232 "frameworks/engines/gfx/hi3516/hi3516_engine.cpp",
H A DREADME.md38 │ ├── engines # Drawing engines
H A Dui.gni100 "$ARKUI_UI_LITE_PATH/frameworks/engines/gfx/gfx_engine_manager.cpp",
101 "$ARKUI_UI_LITE_PATH/frameworks/engines/gfx/soft_engine.cpp",
H A Dchangelog.md30 代码路径:/foundation/arkui/ui_lite/interfaces/innerkits/engines/gfx/gfx_engine_manager.h
H A DREADME_zh.md38 │ ├── engines # 绘制引擎
/ohos5.0/docs/en/application-dev/ui/
H A Darkts-user-defined.md24 …rameworks with high-level languages that do not have their own rendering engines but rely on syste…
27 …ble for frameworks that come with their own rendering engines, such as those used in gaming engine…
/ohos5.0/foundation/arkui/ui_lite/tools/qt/simulator/libui/
H A Dlibui.pro131 ../../../../frameworks/engines/gfx/gfx_engine_manager.cpp \
132 ../../../../frameworks/engines/gfx/soft_engine.cpp \
260 ../../../../interfaces/innerkits/engines/gfx/gfx_engine_manager.h \
261 ../../../../interfaces/innerkits/engines/gfx/soft_engine.h \
/ohos5.0/docs/zh-cn/device-dev/subsystems/
H A Dsubsys-graphics-porting-guide.md24engines/gfx/gfx_engine_manager.h) 中的 BaseGfxEngine 类为纯虚实现,只定义了接口,不含任何实现,适合作为自行实现的硬件绘制的父类;[soft_eng…
/ohos5.0/docs/en/application-dev/arkts-utils/
H A Dinterthread-communication-overview.md3 …ent threads. ArkTS is compatible with TS and JS. Similar to all other JS engines, ArkTS provides c…
/ohos5.0/docs/en/application-dev/napi/
H A Djsvm-optimizations.md8 … layer ensures compatibility with JS engines of different versions and provides standardized pract…
/ohos5.0/docs/en/application-dev/quick-start/
H A Darkts-migration-background.md100 …hat all JavaScript engines do: if the value is not `undefined`, the property is read, otherwise an…
/ohos5.0/docs/en/readme/
H A Dglobal-resource-scheduling.md21 - Framework layer: provides three core engines for resource scheduling:
H A DARK-Runtime-Subsystem.md47 …Currently, mainstream engines in the industry convert TS source code into JS source code and then …
H A Dmultimedia.md19 …g APIs for applications, and invokes the Gstreamer, Histreamer, or other engines through cross-pro…
/ohos5.0/docs/en/device-dev/subsystems/
H A Dsubsys-graphics-porting-guide.md24engines/gfx/gfx_engine_manager.h) is a pure virtual implementation. It defines only functions and …
H A Dsubsys-graphics-overview.md4 …ht UI components, animations, events, 2D graphics libraries, font layout engines, multi-backend re…
/ohos5.0/foundation/arkui/napi/
H A DREADME.md21 …NativeEngine is the JS engine abstraction layer. It unifies API behavior of the JS engines at the …
/ohos5.0/docs/en/contribute/
H A DOpenHarmony-Application-Typescript-JavaScript-coding-guide.md9 Based on the technical features of language engines and OpenHarmony, as well as industry standards …
44 1. Strict mode fixes defects that make it difficult for JavaScript engines to perform optimizations…
H A DOpenHarmony-JavaScript-coding-style-guide.md375 **Note:** Although many JS engines support in-block declaration functions, they do not belong to th…
534 …rd API for obtaining object prototypes, but a large number of JavaScript engines have long used a …
/ohos5.0/docs/en/application-dev/reference/native-lib/
H A Dnapi.md11 …zes the Node-API implementation and provides interaction with underlying engines such as ArkJS. Cu…
/ohos5.0/docs/en/device-dev/porting/
H A Dporting-bes2600w-on-minisystem-display-demo.md1312 ace_engine_lite + jerryscript + i18n_lite + resmgr_lite + utils/native/lite/... (ACE and JS engines
/ohos5.0/docs/en/application-dev/reference/common/
H A D_j_s_v_m.md8 …engine libraries of different versions to shield API differences between engines. JSVM-API provide…