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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2134 if (auto envHandle = envManager.Write(environmentEntity); envHandle) { in CreateEnvironmentComponent() local
2136 envHandle->indirectDiffuseFactor.w = light->intensity; in CreateEnvironmentComponent()
2137 envHandle->indirectSpecularFactor.w = light->intensity; in CreateEnvironmentComponent()
2138 envHandle->envMapFactor.w = light->intensity; in CreateEnvironmentComponent()
2140 envHandle->environmentRotation = light->rotation; in CreateEnvironmentComponent()
2156 envHandle->radianceCubemap = gltfResourceData.specularRadianceCubemaps[lightIndex]; in CreateEnvironmentComponent()
2161 envHandle->radianceCubemap = imageEntity; in CreateEnvironmentComponent()
2164 envHandle->envMapLodLevel = light->skymapImageLodLevel; in CreateEnvironmentComponent()
2167 envHandle->envMap = imageEntity; in CreateEnvironmentComponent()
2172 envHandle->background = EnvironmentComponent::Background::CUBEMAP; in CreateEnvironmentComponent()
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