Searched refs:envHandle (Results 1 – 1 of 1) sorted by relevance
2134 if (auto envHandle = envManager.Write(environmentEntity); envHandle) { in CreateEnvironmentComponent() local2136 envHandle->indirectDiffuseFactor.w = light->intensity; in CreateEnvironmentComponent()2137 envHandle->indirectSpecularFactor.w = light->intensity; in CreateEnvironmentComponent()2138 envHandle->envMapFactor.w = light->intensity; in CreateEnvironmentComponent()2140 envHandle->environmentRotation = light->rotation; in CreateEnvironmentComponent()2156 envHandle->radianceCubemap = gltfResourceData.specularRadianceCubemaps[lightIndex]; in CreateEnvironmentComponent()2161 envHandle->radianceCubemap = imageEntity; in CreateEnvironmentComponent()2164 envHandle->envMapLodLevel = light->skymapImageLodLevel; in CreateEnvironmentComponent()2167 envHandle->envMap = imageEntity; in CreateEnvironmentComponent()2172 envHandle->background = EnvironmentComponent::Background::CUBEMAP; in CreateEnvironmentComponent()[all …]