Searched refs:envManager (Results 1 – 3 of 3) sorted by relevance
423 auto envManager = CORE_NS::GetManager<CORE3D_NS::IEnvironmentComponentManager>(*ecs_); in UnloadEnvModel() local424 envManager->Destroy(sceneComponent->environment); in UnloadEnvModel()960 auto envManager = CORE_NS::GetManager<CORE3D_NS::IEnvironmentComponentManager>(*ecs_); in CreateEnvScene() local961 if (auto envDataHandle = envManager->Read(sceneComponent->environment); envDataHandle) { in CreateEnvScene()965 envManager->Create(sceneComponent->environment); in CreateEnvScene()966 auto envDataHandle = envManager->Write(sceneComponent->environment); in CreateEnvScene()988 envManager->GetComponentCount()); in CreateEnvScene()991 const auto entity = envManager->GetEntity(id); in CreateEnvScene()
434 … if (auto envManager = ecs->GetComponentManager(CORE3D_NS::IEnvironmentComponentManager::UID)) { in ResolveNodeTypeFromPath() local435 if (envManager->HasComponent(entity)) { in ResolveNodeTypeFromPath()
2132 IEnvironmentComponentManager& envManager = *(GetManager<IEnvironmentComponentManager>(ecs)); in CreateEnvironmentComponent() local2133 envManager.Create(environmentEntity); in CreateEnvironmentComponent()2134 if (auto envHandle = envManager.Write(environmentEntity); envHandle) { in CreateEnvironmentComponent()