Searched refs:environmentType (Results 1 – 1 of 1) sorted by relevance
33 void EnvironmentTypeBlock(out uint environmentType) in EnvironmentTypeBlock() argument35 environmentType = CORE_DEFAULT_ENV_TYPE; in EnvironmentTypeBlock()47 …in uint environmentType, in uint cameraIdx, in vec2 uv, in samplerCube cubeMap, in sampler2D texMa… in InplaceEnvironmentBlock() argument62 if ((environmentType == CORE_BACKGROUND_TYPE_CUBEMAP) || in InplaceEnvironmentBlock()63 (environmentType == CORE_BACKGROUND_TYPE_EQUIRECTANGULAR)) { in InplaceEnvironmentBlock()69 if (environmentType == CORE_BACKGROUND_TYPE_CUBEMAP) { in InplaceEnvironmentBlock()76 } else if (environmentType == CORE_BACKGROUND_TYPE_IMAGE) { in InplaceEnvironmentBlock()