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Searched refs:eraseIndexData (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp1698 eraseIndexData(nameToClientHandle_, handle); in DestroyShader()
1709 eraseIndexData(nameToClientHandle_, handle); in DestroyShader()
1742 auto eraseIndexData = [](auto& mapStore, const uint32_t index) { in DestroyGraphicsState() local
1749 eraseIndexData(graphicsStates_.nameToIndex, index); in DestroyGraphicsState()
1750 eraseIndexData(graphicsStates_.hashToIndex, index); in DestroyGraphicsState()
1762 auto eraseIndexData = [](auto& mapStore, const uint32_t index) { in DestroyPipelineLayout() local
1769 eraseIndexData(pl_.nameToIndex, index); in DestroyPipelineLayout()
1770 eraseIndexData(pl_.computeShaderToIndex, index); in DestroyPipelineLayout()
1771 eraseIndexData(pl_.shaderToIndex, index); in DestroyPipelineLayout()
1789 eraseIndexData(shaderVid_.nameToIndex, index); in DestroyVertexInputDeclaration()
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