Searched refs:eraseIndexData (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 1698 eraseIndexData(nameToClientHandle_, handle); in DestroyShader() 1709 eraseIndexData(nameToClientHandle_, handle); in DestroyShader() 1742 auto eraseIndexData = [](auto& mapStore, const uint32_t index) { in DestroyGraphicsState() local 1749 eraseIndexData(graphicsStates_.nameToIndex, index); in DestroyGraphicsState() 1750 eraseIndexData(graphicsStates_.hashToIndex, index); in DestroyGraphicsState() 1762 auto eraseIndexData = [](auto& mapStore, const uint32_t index) { in DestroyPipelineLayout() local 1769 eraseIndexData(pl_.nameToIndex, index); in DestroyPipelineLayout() 1770 eraseIndexData(pl_.computeShaderToIndex, index); in DestroyPipelineLayout() 1771 eraseIndexData(pl_.shaderToIndex, index); in DestroyPipelineLayout() 1789 eraseIndexData(shaderVid_.nameToIndex, index); in DestroyVertexInputDeclaration() [all …]
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