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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1439 const auto& fEntry = CacheShader(DeviceGLES::FRAGMENT_CACHE, fragSource); in CacheProgram() local
1443 … if ((t.hashVert != vEntry.hash) || (t.hashFrag != fEntry.hash) || (t.hashComp != cEntry.hash)) { in CacheProgram()
1461 if (fEntry.shader) { in CacheProgram()
1462 glAttachShader(program, fEntry.shader); in CacheProgram()
1485 …{ program, vEntry.shader, fEntry.shader, cEntry.shader, vEntry.hash, fEntry.hash, cEntry.hash, 1 }… in CacheProgram()