Searched refs:fEntry (Results 1 – 1 of 1) sorted by relevance
1439 const auto& fEntry = CacheShader(DeviceGLES::FRAGMENT_CACHE, fragSource); in CacheProgram() local1443 … if ((t.hashVert != vEntry.hash) || (t.hashFrag != fEntry.hash) || (t.hashComp != cEntry.hash)) { in CacheProgram()1461 if (fEntry.shader) { in CacheProgram()1462 glAttachShader(program, fEntry.shader); in CacheProgram()1485 …{ program, vEntry.shader, fEntry.shader, cEntry.shader, vEntry.hash, fEntry.hash, cEntry.hash, 1 }… in CacheProgram()