Searched refs:faceMask (Results 1 – 5 of 5) sorted by relevance
376 …virtual void SetDynamicStateStencilCompareMask(const StencilFaceFlags faceMask, const uint32_t com…382 …virtual void SetDynamicStateStencilWriteMask(const StencilFaceFlags faceMask, const uint32_t write…388 …virtual void SetDynamicStateStencilReference(const StencilFaceFlags faceMask, const uint32_t refer…
425 StencilFaceFlags faceMask { 0 };577 …void SetDynamicStateStencilCompareMask(const StencilFaceFlags faceMask, const uint32_t compareMask…578 …void SetDynamicStateStencilWriteMask(const StencilFaceFlags faceMask, const uint32_t writeMask) ov…579 …void SetDynamicStateStencilReference(const StencilFaceFlags faceMask, const uint32_t reference) ov…
1835 void RenderCommandList::SetDynamicStateStencilCompareMask(const StencilFaceFlags faceMask, const ui… in SetDynamicStateStencilCompareMask() argument1840 data->faceMask = faceMask; in SetDynamicStateStencilCompareMask()1846 void RenderCommandList::SetDynamicStateStencilWriteMask(const StencilFaceFlags faceMask, const uint… in SetDynamicStateStencilWriteMask() argument1851 data->faceMask = faceMask; in SetDynamicStateStencilWriteMask()1857 void RenderCommandList::SetDynamicStateStencilReference(const StencilFaceFlags faceMask, const uint… in SetDynamicStateStencilReference() argument1862 data->faceMask = faceMask; in SetDynamicStateStencilReference()
2349 if (renderCmd.faceMask & StencilFaceFlagBits::CORE_STENCIL_FACE_FRONT_BIT) { in RenderCommandDynamicStateStencil()2367 if (renderCmd.faceMask & StencilFaceFlagBits::CORE_STENCIL_FACE_BACK_BIT) { in RenderCommandDynamicStateStencil()
2517 const VkStencilFaceFlags stencilFaceMask = (VkStencilFaceFlags)renderCmd.faceMask; in RenderCommand()