Searched refs:fadeColor_ (Results 1 – 10 of 10) sorted by relevance
31 : ScrollEdgeEffect(EdgeEffect::FADE), fadeColor_(color) {}36 return fadeColor_; in GetFadeColor()49 Color fadeColor_ = Color::GRAY; variable
22 ResetFadeEffect(fadeColor_); in InitialEdgeEffect()27 fadeColor_ = color; in ResetFadeEffect()98 fadePainter_->SetColor(fadeColor_); in Paint()
33 : ScrollEdgeEffect(EdgeEffect::FADE), fadeColor_(color) {}38 return fadeColor_; in GetFadeColor()53 Color fadeColor_ = Color::GRAY; variable
21 ResetFadeEffect(fadeColor_); in InitialEdgeEffect()26 fadeColor_ = color; in ResetFadeEffect()126 fadePainter_->SetColor(fadeColor_); in Paint()
141 EXPECT_EQ(scrollFadeEffect->fadeColor_, Color::GRAY);279 EXPECT_EQ(scrollFadeEffect->fadeColor_, Color::GRAY);330 EXPECT_EQ(scrollFadeEffect->fadeColor_, Color::GRAY);375 EXPECT_EQ(scrollFadeEffect->fadeColor_, Color::GRAY);
206 Color fadeColor_ = Color::GRAY; variable
375 listComponent_->SetScrollEffect(AceType::MakeRefPtr<ScrollFadeEffect>(fadeColor_)); in CreateOrUpdateList()522 list.fadeColor_ = list.ParseColor(val); in SetSpecializedStyle()
152 painter.setColor(fadeColor_.GetValue()); in PaintShadow()162 pen.SetColor(fadeColor_.GetValue()); in PaintShadow()
414 Color fadeColor_ = Color::GRAY; variable
219 fadeColor_ = swiper->GetFadeColor(); in Update()