Searched refs:fbo (Results 1 – 18 of 18) sorted by relevance
47 GLuint fbo; member244 f = ref.fbos[i].fbo; in DeleteFbos()255 ref.fbos[j].fbo = 0; in DeleteFbos()418 GLuint fbo; in GenerateSubPassFBO() local419 glGenFramebuffers(1, &fbo); in GenerateSubPassFBO()421 PLUGIN_LOG_D("fbo id >: %u", fbo); in GenerateSubPassFBO()423 device.BindFrameBuffer(fbo); in GenerateSubPassFBO()473 fbo = 0U; in GenerateSubPassFBO()478 return fbo; in GenerateSubPassFBO()568 uint32_t fbo = 0; in ProcessSubPass() local[all …]
1806 UnBindFrameBuffer(fbo); in DeleteFrameBuffer()1807 glDeleteFramebuffers(1, &fbo); in DeleteFrameBuffer()1809 PLUGIN_LOG_D("fbo id <: %u", fbo); in DeleteFrameBuffer()1936 if ((fbo == boundReadFbo_) && (fbo == boundWriteFbo_)) { in UnBindFrameBuffer()1956 if ((boundReadFbo_ != fbo) && (boundWriteFbo_ != fbo)) { in BindFrameBuffer()1961 boundWriteFbo_ = fbo; in BindFrameBuffer()1964 boundReadFbo_ = fbo; in BindFrameBuffer()1970 if (boundReadFbo_ != fbo) { in BindReadFrameBuffer()1972 boundReadFbo_ = fbo; in BindReadFrameBuffer()1978 if (boundWriteFbo_ != fbo) { in BindWriteFrameBuffer()[all …]
193 void BindFrameBuffer(uint32_t fbo);194 void BindReadFrameBuffer(uint32_t fbo);195 void BindWriteFrameBuffer(uint32_t fbo);219 void DeleteFrameBuffer(uint32_t fbo);301 void UnBindFrameBuffer(uint32_t fbo);
37 uint32_t fbo { 0 };
1346 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass()1350 device_.BindFrameBuffer(currentFrameBuffer_->fbos[subPass].fbo); in DoSubPass()1573 device_.BindReadFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].fbo); in ResolveMSAA()
118 void FbdevDriver::ReleaseFb(const struct FbBufferObject* fbo) in ReleaseFb() argument127 munmap(fbo->vaddr, fbo->size); in ReleaseFb()
155 void FbdevDriver::ReleaseFb(const struct FbBufferObject *fbo) in ReleaseFb() argument164 munmap(fbo->vaddr, fbo->size); in ReleaseFb()
49 void ReleaseFb(const struct FbBufferObject *fbo);
82 let fbo = initFramebuffer(gl);84 gl.bindTexture(gl.TEXTURE_2D, fbo.texture);95 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
84 let fbo = initFramebuffer(gl);86 gl.bindTexture(gl.TEXTURE_2D, fbo.texture);97 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *s… in Draw() argument53 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in Draw()
35 …void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport…
81 void GLUtils::DeleteFboOnly(unsigned int fbo) in DeleteFboOnly() argument83 glDeleteFramebuffers(1, &fbo); in DeleteFboOnly()
39 IMAGE_EFFECT_EXPORT static void DeleteFboOnly(unsigned int fbo);
50 void ReleaseFb(const struct FbBufferObject* fbo);
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