Searched refs:firstShaderVariantRhr (Results 1 – 1 of 1) sorted by relevance
309 RenderHandleReference firstShaderVariantRhr; in CreateComputeShader() local344 if (!firstShaderVariantRhr) { in CreateComputeShader()349 firstShaderVariantRhr = rhr; in CreateComputeShader()366 return firstShaderVariantRhr; in CreateComputeShader()371 RenderHandleReference firstShaderVariantRhr; in CreateGraphicsShader() local414 if (!firstShaderVariantRhr) { in CreateGraphicsShader()419 firstShaderVariantRhr = rhr; in CreateGraphicsShader()422 shaderMgr_.AddAdditionalNameForHandle(firstShaderVariantRhr, fullName); in CreateGraphicsShader()436 return firstShaderVariantRhr; in CreateGraphicsShader()