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Searched refs:firstShaderVariantRhr (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp309 RenderHandleReference firstShaderVariantRhr; in CreateComputeShader() local
344 if (!firstShaderVariantRhr) { in CreateComputeShader()
349 firstShaderVariantRhr = rhr; in CreateComputeShader()
366 return firstShaderVariantRhr; in CreateComputeShader()
371 RenderHandleReference firstShaderVariantRhr; in CreateGraphicsShader() local
414 if (!firstShaderVariantRhr) { in CreateGraphicsShader()
419 firstShaderVariantRhr = rhr; in CreateGraphicsShader()
422 shaderMgr_.AddAdditionalNameForHandle(firstShaderVariantRhr, fullName); in CreateGraphicsShader()
436 return firstShaderVariantRhr; in CreateGraphicsShader()