Searched refs:firstSubpass (Results 1 – 1 of 1) sorted by relevance
313 auto& firstSubpass = firstRenderPass->subpasses[0U]; in UpdateMultiRenderCommandListRenderPasses() local315 firstSubpass.resolveAttachmentCount = finalSubpass.resolveAttachmentCount; in UpdateMultiRenderCommandListRenderPasses()316 firstSubpass.depthResolveAttachmentCount = finalSubpass.depthResolveAttachmentCount; in UpdateMultiRenderCommandListRenderPasses()317 firstSubpass.depthResolveAttachmentIndex = finalSubpass.depthResolveAttachmentIndex; in UpdateMultiRenderCommandListRenderPasses()318 firstSubpass.depthResolveModeFlagBit = finalSubpass.depthResolveModeFlagBit; in UpdateMultiRenderCommandListRenderPasses()319 … CloneData(firstSubpass.resolveAttachmentIndices, sizeof(firstSubpass.resolveAttachmentIndices), in UpdateMultiRenderCommandListRenderPasses()320 … finalSubpass.resolveAttachmentIndices, sizeof(uint32_t) * firstSubpass.resolveAttachmentCount); in UpdateMultiRenderCommandListRenderPasses()324 const uint32_t resolveAttachmentCount = firstSubpass.resolveAttachmentCount; in UpdateMultiRenderCommandListRenderPasses()326 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[resIdx]; in UpdateMultiRenderCommandListRenderPasses()331 if ((firstSubpass.depthResolveAttachmentCount > 0U) && in UpdateMultiRenderCommandListRenderPasses()[all …]