Searched refs:focusAnimation (Results 1 – 9 of 9) sorted by relevance
31 CHECK_NULL_VOID(focusAnimation); in SetFocusAnimationProperties()52 CHECK_NULL_VOID(focusAnimation); in CancelFocusAnimation()66 if (focusAnimation) { in PushFocusAnimationElement()74 if (focusAnimation) { in PushFocusAnimationElement()110 CHECK_NULL_VOID(focusAnimation); in StartFocusAnimation()120 CHECK_NULL_VOID(focusAnimation); in StopFocusAnimation()121 focusAnimation->StopFocusAnimation(); in StopFocusAnimation()131 CHECK_NULL_VOID(focusAnimation); in SetFocusAnimationProperties()193 return focusAnimation; in GetRenderFocusAnimation()201 if (focusAnimation) { in SetUseRoot()[all …]
28 auto focusAnimation = AceType::MakeRefPtr<FocusAnimationComponent>(isRoot_); in PerformBuild() local30 Component::MergeRSNode(focusAnimation); in PerformBuild()32 group->AppendChild(focusAnimation); in PerformBuild()
48 auto focusAnimation = renderRating->GetFocusAnimation(); in OnBlur() local49 if (!focusAnimation) { in OnBlur()52 focusAnimation->CancelFocusAnimation(); in OnBlur()
116 void SetFocusAnimation(const RefPtr<RenderFocusAnimation>& focusAnimation) in SetFocusAnimation() argument118 focusAnimation_ = focusAnimation; in SetFocusAnimation()
153 auto focusAnimation = renderToolBarItem->GetFocusAnimation(); in OnBlur() local154 if (!focusAnimation) { in OnBlur()157 focusAnimation->CancelFocusAnimation(); in OnBlur()
68 void SetFocusAnimation(const RefPtr<RenderFocusAnimation>& focusAnimation) in SetFocusAnimation() argument70 focusAnimation_ = focusAnimation; in SetFocusAnimation()
34 auto focusAnimation = AceType::DynamicCast<FocusAnimationComponent>(component); in Update() local35 if (!focusAnimation) { in Update()71 isRoot_ = focusAnimation->IsRoot(); in Update()
255 auto focusAnimation = AceType::DynamicCast<RenderFocusAnimation>(renderNode_); in UmountRender() local257 if (focusAnimation) { in UmountRender()259 … focusAnimation->IsRoot() ? context->PopRootFocusAnimation() : context->PopFocusAnimation(); in UmountRender()
315 auto focusAnimation = AceType::DynamicCast<FocusAnimationElement>(this); in AddToFocus() local316 if (focusAnimation) { in AddToFocus()