Searched refs:frameFences_ (Results 1 – 4 of 4) sorted by relevance
27 frameFences_.resize(device.GetCommandBufferingCount()); in RENDER_BEGIN_NAMESPACE()28 for (auto& ref : frameFences_) { in RENDER_BEGIN_NAMESPACE()35 for (auto& ref : frameFences_) { in ~RenderFrameSyncGLES()44 PLUGIN_ASSERT(frameFences_[bufferingIndex_].aFence == nullptr); in BeginFrame()45 frameFences_[bufferingIndex_].aFence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in BeginFrame()46 bufferingIndex_ = (bufferingIndex_ + 1) % static_cast<uint32_t>(frameFences_.size()); in BeginFrame()51 if (frameFences_[bufferingIndex_].aFence) { in WaitForFrameFence()52 GLsync fence = (GLsync)(frameFences_[bufferingIndex_].aFence); in WaitForFrameFence()58 frameFences_[bufferingIndex_].aFence = nullptr; in WaitForFrameFence()66 return frameFences_[bufferingIndex_]; in GetFrameFence()
44 BASE_NS::vector<LowLevelFenceGLES> frameFences_;
35 frameFences_.resize(device_.GetCommandBufferingCount());43 for (auto& ref : frameFences_) {55 for (auto& ref : frameFences_) { in ~RenderFrameSyncVk()66 bufferingIndex_ = (bufferingIndex_ + 1) % static_cast<uint32_t>(frameFences_.size()); in BeginFrame()73 if (frameFences_[bufferingIndex_].signalled) { in WaitForFrameFence()74 VkFence fence = frameFences_[bufferingIndex_].fence; in WaitForFrameFence()86 frameFences_[bufferingIndex_].signalled = false; in WaitForFrameFence()98 return { frameFences_[bufferingIndex_].fence }; in GetFrameFence()103 frameFences_[bufferingIndex_].signalled = true; in FrameFenceIsSignalled()
53 BASE_NS::vector<FrameFence> frameFences_; variable