Searched refs:framebufferBinding (Results 1 – 1 of 1) sorted by relevance
567 if (framebufferBinding) { in DeleteRenderBuffer()570 framebufferBinding = GetBoundFrameBuffer(env, WebGL2RenderingContextBase::READ_FRAMEBUFFER); in DeleteRenderBuffer()571 if (framebufferBinding != nullptr) { in DeleteRenderBuffer()717 if (framebufferBinding) { in DeleteTexture()718 framebufferBinding->RemoveAttachment(GL_FRAMEBUFFER, texture, AttachmentType::TEXTURE); in DeleteTexture()720 framebufferBinding = GetBoundFrameBuffer(env, WebGL2RenderingContextBase::READ_FRAMEBUFFER); in DeleteTexture()721 if (framebufferBinding != nullptr) { in DeleteTexture()1880 WebGLFramebuffer* framebufferBinding = GetBoundFrameBuffer(env, target); in CheckFrameBufferStatus() local1881 if (!framebufferBinding) { in CheckFrameBufferStatus()1884 GLenum result = framebufferBinding->CheckStatus(env, this); in CheckFrameBufferStatus()[all …]