Searched refs:frontStencilOpState (Results 1 – 4 of 4) sorted by relevance
241 … const GraphicsState::StencilOpState& frontStencilOpState = depthStencilState.frontStencilOpState; in GraphicsPipelineStateObjectVk() local243 (VkStencilOp)frontStencilOpState.failOp, // failOp in GraphicsPipelineStateObjectVk()244 (VkStencilOp)frontStencilOpState.passOp, // passOp in GraphicsPipelineStateObjectVk()245 (VkStencilOp)frontStencilOpState.depthFailOp, // depthFailOp in GraphicsPipelineStateObjectVk()246 (VkCompareOp)frontStencilOpState.compareOp, // compareOp in GraphicsPipelineStateObjectVk()247 frontStencilOpState.compareMask, // compareMask in GraphicsPipelineStateObjectVk()248 frontStencilOpState.writeMask, // writeMask in GraphicsPipelineStateObjectVk()249 frontStencilOpState.reference, // reference in GraphicsPipelineStateObjectVk()
1299 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()1327 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()1328 … glStencilMaskSeparate(GL_FRONT, cacheState_.depthStencilState.frontStencilOpState.writeMask); in HandleDepthAttachment()2307 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in SetStencilState()2345 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in RenderCommandDynamicStateStencil()2850 if (cDepth.frontStencilOpState.reference != depth.frontStencilOpState.reference) { in UpdateStencilState()2858 if (cDepth.frontStencilOpState.compareMask != depth.frontStencilOpState.compareMask) { in UpdateStencilState()2866 if (cDepth.frontStencilOpState.writeMask != depth.frontStencilOpState.writeMask) { in UpdateStencilState()2873 if (cDepth.frontStencilOpState.compareOp != depth.frontStencilOpState.compareOp) { in UpdateStencilState()2879 if (!CompareStencilOp(cDepth.frontStencilOpState, depth.frontStencilOpState)) { in UpdateStencilState()[all …]
210 context.data.frontStencilOpState = stencilContext.data; in FromJson()
1180 StencilOpState frontStencilOpState {};