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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp305 const string fullBaseName = vci.baseShaderState + vci.baseVariant; in GetBaseGraphicsStateVariantIndex() local
306 if (const auto bhIter = graphicsStates.nameToIndex.find(fullBaseName); in GetBaseGraphicsStateVariantIndex()