Searched refs:fxaaData_ (Results 1 – 2 of 2) sorted by relevance
571 if (!RenderHandleUtil::IsValid(fxaaData_.pso)) { in ExecuteFXAA()575 fxaaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteFXAA()576 … fxaaData_.shader, gfxHandle, fxaaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteFXAA()580 cmdList.BindPipeline(fxaaData_.pso); in ExecuteFXAA()946 fxaaData_ = {}; in InitCreateShaderResources()964 fxaaData_.shader = shaderMgr.GetShaderHandle(FXAA_SHADER_NAME); in InitCreateShaderResources()965 fxaaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(fxaaData_.shader); in InitCreateShaderResources()966 if (!RenderHandleUtil::IsValid(fxaaData_.pl)) { in InitCreateShaderResources()967 fxaaData_.pl = shaderMgr.GetReflectionPipelineLayoutHandle(fxaaData_.shader); in InitCreateShaderResources()969 fxaaData_.pipelineLayout = shaderMgr.GetPipelineLayout(fxaaData_.pl); in InitCreateShaderResources()[all …]
94 EffectData fxaaData_; variable