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Searched refs:fxaaData_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp571 if (!RenderHandleUtil::IsValid(fxaaData_.pso)) { in ExecuteFXAA()
575 fxaaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteFXAA()
576fxaaData_.shader, gfxHandle, fxaaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteFXAA()
580 cmdList.BindPipeline(fxaaData_.pso); in ExecuteFXAA()
946 fxaaData_ = {}; in InitCreateShaderResources()
964 fxaaData_.shader = shaderMgr.GetShaderHandle(FXAA_SHADER_NAME); in InitCreateShaderResources()
965 fxaaData_.pl = shaderMgr.GetPipelineLayoutHandleByShaderHandle(fxaaData_.shader); in InitCreateShaderResources()
966 if (!RenderHandleUtil::IsValid(fxaaData_.pl)) { in InitCreateShaderResources()
967 fxaaData_.pl = shaderMgr.GetReflectionPipelineLayoutHandle(fxaaData_.shader); in InitCreateShaderResources()
969 fxaaData_.pipelineLayout = shaderMgr.GetPipelineLayout(fxaaData_.pl); in InitCreateShaderResources()
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H A Drender_node_post_process_util.h94 EffectData fxaaData_; variable