Searched refs:g_loopCount (Results 1 – 2 of 2) sorted by relevance
31 int32_t g_loopCount = 1; variable66 g_loopCount = count; in SetLoopCount()75 … int32_t ret = client.Vibrate(DEFAULT_VIBRATOR_ID, effectId, g_loopCount, g_usage, g_systemUsage); in StartVibrator()76 g_loopCount = 1; in StartVibrator()262 g_usage, g_systemUsage, g_loopCount); in PlayPrimitiveEffect()263 g_loopCount = 1; in PlayPrimitiveEffect()
82 int32_t g_loopCount = -1; // for loop variable168 g_loopCount++; in AudioRendererOnWriteData()169 int32_t periodCount = g_loopCount % 400; // 400 * 0.005 = 2s in AudioRendererOnWriteData()216 g_loopCount = 1; // loop once in InitSpk()218 g_loopCount = -1; // infinite loop in InitSpk()220 g_loopCount = loopCount; in InitSpk()