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Searched refs:g_loopCount (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/base/sensors/miscdevice/frameworks/native/vibrator/
H A Dvibrator_agent.cpp31 int32_t g_loopCount = 1; variable
66 g_loopCount = count; in SetLoopCount()
75 … int32_t ret = client.Vibrate(DEFAULT_VIBRATOR_ID, effectId, g_loopCount, g_usage, g_systemUsage); in StartVibrator()
76 g_loopCount = 1; in StartVibrator()
262 g_usage, g_systemUsage, g_loopCount); in PlayPrimitiveEffect()
263 g_loopCount = 1; in PlayPrimitiveEffect()
/ohos5.0/foundation/multimedia/audio_framework/frameworks/native/ohaudio/test/example/
H A Doh_audio_capturer_lowlatency_test.cpp82 int32_t g_loopCount = -1; // for loop variable
168 g_loopCount++; in AudioRendererOnWriteData()
169 int32_t periodCount = g_loopCount % 400; // 400 * 0.005 = 2s in AudioRendererOnWriteData()
216 g_loopCount = 1; // loop once in InitSpk()
218 g_loopCount = -1; // infinite loop in InitSpk()
220 g_loopCount = loopCount; in InitSpk()