Searched refs:g_scene (Results 1 – 2 of 2) sorted by relevance
22 struct AudioSceneDescriptor g_scene; variable53 g_scene.scene = {0}; in InitScene()54 g_scene.desc.portId = scene->desc.portId; in InitScene()55 g_scene.desc.pins = scene->desc.pins; in InitScene()56 g_scene.desc.desc = NULL; in InitScene()86 capture->CheckSceneCapability(capture, &g_scene, &supported); in CaptureFucSwitch()91 capture->SelectScene(capture, &g_scene); in CaptureFucSwitch()
22 struct AudioSceneDescriptor g_scene; variable54 g_scene.scene = {0}; in InitScene()55 g_scene.desc.portId = scene->desc.portId; in InitScene()56 g_scene.desc.pins = scene->desc.pins; in InitScene()57 g_scene.desc.desc = NULL; in InitScene()87 render->CheckSceneCapability(render, &g_scene, &supported); in RenderFucSwitch()92 render->SelectScene(render, &g_scene); in RenderFucSwitch()