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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp1088 vector<RenderHandleReference> gfxStates; in GetGraphicsStates() local
1089 GetGraphicsStatesBySlot(renderSlotId, graphicsStates_, gfxStates); in GetGraphicsStates()
1090 return gfxStates; in GetGraphicsStates()