Searched refs:globalState (Results 1 – 7 of 7) sorted by relevance
451 paintMethod->state_.globalState.SetAlpha(1.0);454 EXPECT_TRUE(paintMethod->state_.globalState.HasGlobalAlpha());483 paintMethod->state_.globalState.SetType(CompositeOperation::SOURCE_ATOP);484 paintMethod->state_.globalState.SetAlpha(1.0);485 EXPECT_TRUE(paintMethod->state_.globalState.HasGlobalAlpha());524 paintMethod->state_.globalState.SetAlpha(1.0);525 EXPECT_TRUE(paintMethod->state_.globalState.HasGlobalAlpha());666 paintMethod->state_.globalState.SetAlpha(1.0);667 EXPECT_TRUE(paintMethod->state_.globalState.HasGlobalAlpha());707 paintMethod->state_.globalState.SetAlpha(1.0);[all …]
376 if (state_.globalState.HasGlobalAlpha()) { in GetFillPaint()378 brush.SetAlphaF(state_.globalState.GetAlpha() * in GetFillPaint()381 brush.SetAlphaF(state_.globalState.GetAlpha()); in GetFillPaint()421 if (state_.globalState.HasGlobalAlpha()) { in GetStrokePaint()423 pen.SetAlphaF(state_.globalState.GetAlpha() * in GetStrokePaint()426 pen.SetAlphaF(state_.globalState.GetAlpha()); in GetStrokePaint()513 if (state_.globalState.HasGlobalAlpha()) { in DrawImageInternal()514 imageBrush_.SetAlphaF(state_.globalState.GetAlpha()); in DrawImageInternal()1966 state_.globalState = GlobalPaintState(); in ResetStates()2129 if (state_.globalState.HasGlobalAlpha()) { in UpdateFillTxtStyle()[all …]
143 if (state_.globalState.GetType() != CompositeOperation::SOURCE_OVER) { in DrawPixelMap()147 if (state_.globalState.HasGlobalAlpha()) { in DrawPixelMap()148 imageBrush_.SetAlphaF(state_.globalState.GetAlpha()); in DrawPixelMap()157 … (state_.globalState.GetType() != CompositeOperation::SOURCE_OVER) ? &layerOps : nullptr); in DrawPixelMap()160 if (state_.globalState.GetType() != CompositeOperation::SOURCE_OVER) { in DrawPixelMap()
133 state_.globalState.SetAlpha(alpha); in SetAlpha()138 state_.globalState.SetType(operation); in SetCompositeType()
197 holder.globalState = globalState_; in SaveStates()211 globalState_ = saveState.globalState; in RestoreStates()
282 holder.globalState = globalState_; in SaveStates()296 globalState_ = saveState.globalState; in RestoreStates()
429 GlobalPaintState globalState; member