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Searched refs:gpuBufferAvailableIndices_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h237 BASE_NS::vector<uint32_t> gpuBufferAvailableIndices_; variable
H A Drender_graph.cpp607 gpuBufferAvailableIndices_.push_back(dataIdx); in ProcessRenderNodeGraph()
1633 if (!gpuBufferAvailableIndices_.empty()) { in GetBufferResourceStateRef()
1634 dataIdx = gpuBufferAvailableIndices_.back(); in GetBufferResourceStateRef()
1635 gpuBufferAvailableIndices_.pop_back(); in GetBufferResourceStateRef()