Searched refs:graphicsShader (Results 1 – 4 of 4) sorted by relevance
181 plat_.graphicsShader = specialized_.get(); in GraphicsPipelineStateObjectGLES()182 if (plat_.graphicsShader) { in GraphicsPipelineStateObjectGLES()208 …const auto& shaderdata = (const GpuShaderProgramPlatformDataGL&)plat_.graphicsShader->GetPlatformD… in MakeVAO()
37 const GpuShaderProgramGLES* graphicsShader; member
2148 …return unique_ptr<GraphicsPipelineStateObject> { pipeline->GetPlatformData().graphicsShader ? pipe… in CreateGraphicsPipelineStateObject()
2474 const GpuShaderProgramGLES* shader = pipelineData.graphicsShader; in BindResources()