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Searched refs:graphicsShader (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp181 plat_.graphicsShader = specialized_.get(); in GraphicsPipelineStateObjectGLES()
182 if (plat_.graphicsShader) { in GraphicsPipelineStateObjectGLES()
208 …const auto& shaderdata = (const GpuShaderProgramPlatformDataGL&)plat_.graphicsShader->GetPlatformD… in MakeVAO()
H A Dpipeline_state_object_gles.h37 const GpuShaderProgramGLES* graphicsShader; member
H A Ddevice_gles.cpp2148 …return unique_ptr<GraphicsPipelineStateObject> { pipeline->GetPlatformData().graphicsShader ? pipe… in CreateGraphicsPipelineStateObject()
H A Drender_backend_gles.cpp2474 const GpuShaderProgramGLES* shader = pipelineData.graphicsShader; in BindResources()