Searched refs:graphicsStateHandle (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute() local 89 renderData_.pso = psoMgr.GetGraphicsPsoHandle(renderData_.shader, graphicsStateHandle, in Execute()
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H A D | render_node_default_shadows_blur.cpp | 167 const RenderHandle graphicsStateHandle = in ProcessSingleShadow() local 178 … shaderData_.psoHandle = psoMgr.GetGraphicsPsoHandle(shaderData_.shaderHandle, graphicsStateHandle, in ProcessSingleShadow()
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H A D | render_node_default_depth_render_slot.h | 64 RENDER_NS::RenderHandle graphicsStateHandle; member
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H A D | render_node_default_material_render_slot.h | 88 RENDER_NS::RenderHandle graphicsStateHandle; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.h | 99 …e GetGraphicsPsoHandleImpl(const RenderHandle shaderHandle, const RenderHandle graphicsStateHandle, 129 RenderHandle graphicsStateHandle; member
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H A D | node_context_pso_manager.cpp | 69 uint64_t HashGraphicsShader(const RenderHandle shaderHandle, const RenderHandle graphicsStateHandle, in HashGraphicsShader() argument 77 …return Hash(hash, shaderHandle.id, graphicsStateHandle.id, shaderSpecialization, customGraphicsSta… in HashGraphicsShader() 303 psoCreationData.graphicsStateHandle = graphicsState; in GetGraphicsPsoHandleImpl() 424 … : shaderMgr_.GetGraphicsStateRef(psoDataRef.graphicsStateHandle); in GetGraphicsPso()
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H A D | render_node_post_process_util.cpp | 515 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteCombine() local 516 …effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout… in ExecuteCombine() 840 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteBlit() local 841 …effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout… in ExecuteBlit()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso() local 67 … shader, graphicsStateHandle, pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreatePso()
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H A D | render_bloom.cpp | 693 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHand… in CreateAndReflectRenderPso() local 698 shaderHandle, graphicsStateHandle, pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateAndReflectRenderPso()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 2112 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() local 2114 … GetOrCreateEntityReference(ecs_->GetEntityManager(), *rhComponentManager_, graphicsStateHandle); in SetShader() 2120 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() local 2122 … GetOrCreateEntityReference(ecs_->GetEntityManager(), *rhComponentManager_, graphicsStateHandle); in SetShader()
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