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Searched refs:graphicsStateHandle (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute() local
89 renderData_.pso = psoMgr.GetGraphicsPsoHandle(renderData_.shader, graphicsStateHandle, in Execute()
H A Drender_node_default_shadows_blur.cpp167 const RenderHandle graphicsStateHandle = in ProcessSingleShadow() local
178 … shaderData_.psoHandle = psoMgr.GetGraphicsPsoHandle(shaderData_.shaderHandle, graphicsStateHandle, in ProcessSingleShadow()
H A Drender_node_default_depth_render_slot.h64 RENDER_NS::RenderHandle graphicsStateHandle; member
H A Drender_node_default_material_render_slot.h88 RENDER_NS::RenderHandle graphicsStateHandle; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h99 …e GetGraphicsPsoHandleImpl(const RenderHandle shaderHandle, const RenderHandle graphicsStateHandle,
129 RenderHandle graphicsStateHandle; member
H A Dnode_context_pso_manager.cpp69 uint64_t HashGraphicsShader(const RenderHandle shaderHandle, const RenderHandle graphicsStateHandle, in HashGraphicsShader() argument
77 …return Hash(hash, shaderHandle.id, graphicsStateHandle.id, shaderSpecialization, customGraphicsSta… in HashGraphicsShader()
303 psoCreationData.graphicsStateHandle = graphicsState; in GetGraphicsPsoHandleImpl()
424 … : shaderMgr_.GetGraphicsStateRef(psoDataRef.graphicsStateHandle); in GetGraphicsPso()
H A Drender_node_post_process_util.cpp515 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteCombine() local
516 …effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout… in ExecuteCombine()
840 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteBlit() local
841 …effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout… in ExecuteBlit()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso() local
67 … shader, graphicsStateHandle, pipelineLayout, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreatePso()
H A Drender_bloom.cpp693 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHand… in CreateAndReflectRenderPso() local
698 shaderHandle, graphicsStateHandle, pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateAndReflectRenderPso()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2112 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() local
2114 … GetOrCreateEntityReference(ecs_->GetEntityManager(), *rhComponentManager_, graphicsStateHandle); in SetShader()
2120 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() local
2122 … GetOrCreateEntityReference(ecs_->GetEntityManager(), *rhComponentManager_, graphicsStateHandle); in SetShader()