Searched refs:graphicsStates_ (Results 1 – 4 of 4) sorted by relevance
935 PLUGIN_ASSERT(graphicsStates_.rhr.size() == graphicsStates_.graphicsStates.size()); in CreateGraphicsState()940 …if (auto nameIter = graphicsStates_.nameToIndex.find(fullName); nameIter != graphicsStates_.nameTo… in CreateGraphicsState()947 rhr = graphicsStates_.rhr[arrayIndex]; in CreateGraphicsState()960 graphicsStates_.rhr.push_back( in CreateGraphicsState()962 rhr = graphicsStates_.rhr[arrayIndex]; in CreateGraphicsState()993 …if (const auto iter = graphicsStates_.nameToIndex.find(path); iter != graphicsStates_.nameToIndex.… in GetGraphicsStateHandle()1006 …if (const auto iter = graphicsStates_.nameToIndex.find(fullName); iter != graphicsStates_.nameToIn… in GetGraphicsStateHandle()1050 …if (const auto iter = graphicsStates_.hashToIndex.find(hash); iter != graphicsStates_.hashToIndex.… in GetGraphicsStateHandleByHash()1738 graphicsStates_.rhr[index] = {}; in DestroyGraphicsState()1739 graphicsStates_.data[index] = {}; in DestroyGraphicsState()[all …]
467 GraphicsStateData graphicsStates_; variable
66 graphicsStates_ = move(ssr.states.states); in Load()84 return graphicsStates_; in GetGraphicsStates()
88 BASE_NS::vector<GraphicsState> graphicsStates_; variable