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Searched refs:graphicsStates_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp935 PLUGIN_ASSERT(graphicsStates_.rhr.size() == graphicsStates_.graphicsStates.size()); in CreateGraphicsState()
940 …if (auto nameIter = graphicsStates_.nameToIndex.find(fullName); nameIter != graphicsStates_.nameTo… in CreateGraphicsState()
947 rhr = graphicsStates_.rhr[arrayIndex]; in CreateGraphicsState()
960 graphicsStates_.rhr.push_back( in CreateGraphicsState()
962 rhr = graphicsStates_.rhr[arrayIndex]; in CreateGraphicsState()
993 …if (const auto iter = graphicsStates_.nameToIndex.find(path); iter != graphicsStates_.nameToIndex.… in GetGraphicsStateHandle()
1006 …if (const auto iter = graphicsStates_.nameToIndex.find(fullName); iter != graphicsStates_.nameToIn… in GetGraphicsStateHandle()
1050 …if (const auto iter = graphicsStates_.hashToIndex.find(hash); iter != graphicsStates_.hashToIndex.… in GetGraphicsStateHandleByHash()
1738 graphicsStates_.rhr[index] = {}; in DestroyGraphicsState()
1739 graphicsStates_.data[index] = {}; in DestroyGraphicsState()
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H A Dshader_manager.h467 GraphicsStateData graphicsStates_; variable
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.cpp66 graphicsStates_ = move(ssr.states.states); in Load()
84 return graphicsStates_; in GetGraphicsStates()
H A Dshader_state_loader.h88 BASE_NS::vector<GraphicsState> graphicsStates_; variable